There's a new component API in Octane! For this section, we'll be focusing on the differences between the new style, known as Glimmer components, and classic components, and how to upgrade. "Classic" components refer to older-style components that do not use native classes.
These new types of Components require native class syntax. You can define one like this:
import Component from '@glimmer/component';
import { tracked } from '@glimmer/tracking';
export default class TodoComponent extends Component {
@tracked completed;
}
You might notice that the import comes from a package named @glimmer
, not
@ember
. Behind the scenes, Ember's rendering engine comes from Glimmer, and
now the components do too. However, Glimmer is a low-level integration with
Ember, and you don't need to worry about learning it separately.
Benefits of Glimmer Components
Glimmer components have some huge benefits:
- These new components give you all the benefits described in Native Classes above
- They don't extend from
EmberObject
at all, which means that they don't needEmberObject
APIs, such asreopenClass
,extend
. You can safely useconstructor
for all setup code. - Lifecycle hooks are greatly simplified and easier to use
- They don't have that wrapping HTML element that got in the way of CSS styling and layout
Arguments are also namespaced on this.args
within Glimmer components, which is
an immutable object. This means that:
- It's clear when you are accessing arguments passed to the component, and when you are accessing fields and properties of the component itself.
- Arguments always refer to the original value that was passed in, so you don't have to track down confusing code in hooks or computed property definitions that modifies the value of the argument.
- There is no confusing two-way data binding for arguments via the component class, data can only flow in one direction.
Getting used to Glimmer Components
Lifecycle and Properties
These components have 2 lifecycle hooks:
constructor
willDestroy
These can be used to setup the class and tear it down, respectively. Other
lifecycle hooks, like didInsertElement
and didUpdate
don't have equivalents.
Instead, you should use modifiers to fill their use cases. These are discussed
in more detail later on.
Components also have 3 properties:
args
- the arguments that the component receives when invoked. These are passed to and assigned in the constructor, so they're available then for any setup code that is needed.isDestroying
- Set to true when the component has been marked for destruction.isDestroyed
- Set to true when the component has been fully destroyed.
Outer HTML
These components don't have a wrapping element. This is referred to as outer HTML semantics, and it means that whatever you see in the template is what you get in the final rendered DOM:
<div>
Hello, !
</div>
<!-- rendered -->
<div>
Hello, Earth!
</div>
This means that you no longer have to customize your component using any of the following APIs:
tagName
classNames
classNameBindings
attributeBindings
Instead, you can do these directly in your template. Here are some before and after examples of each API, converted from classic components:
tagName
Before:
import Component from '@ember/component';
export default Component.extend({
tagName: 'button',
text: 'Hello, world!',
click() {
console.log('Hello, world!');
}
});
After:
import Component from '@glimmer/component';
import { action } from '@ember/object';
export default class HelloButtonComponent extends Component {
text = 'Hello, world!';
@action
sayHello() {
console.log('Hello, world!');
}
}
<button >
</button>
classNames
Before:
import Component from '@ember/component';
export default Component.extend({
classNames: ['hello-world'],
text: 'Hello, world!'
});
After:
import Component from '@glimmer/component';
export default class HelloComponent extends Component {
text = 'Hello, world!';
}
<div class="hello-world">
</div>
classNameBindings
Before:
import Component from '@ember/component';
export default Component.extend({
classNameBindings: ['darkMode:dark-mode'],
darkMode: false,
text: 'Hello, world!'
});
After:
import Component from '@glimmer/component';
import { tracked } from '@glimmer/tracking';
export default class HelloComponent extends Component {
text = 'Hello, world!';
@tracked darkMode = false;
}
<div class=>
</div>
attributeBindings
Before:
import Component from '@ember/component';
export default Component.extend({
attributeBindings: ['role'],
role: 'button',
text: 'Hello, world!'
});
After:
import Component from '@glimmer/component';
export default class HelloComponent extends Component {
text = 'Hello, world!';
role = 'button';
}
<div role=>
</div>
To sum it up, the new mental model is that the "wrapping" element is just like
any other element in your template, and you interact with it in exactly the same
way. This means that when converting a classic component, you will need to add
the wrapping element that was there previously to the template (unless it was a
tagless component, e.g. tagName: ''
).
...attributes
When you pass standard HTML attributes to a component (like class
, alt
,
role
, etc), you need to tell the template where to put them. Remember, there's
no wrapping element anymore! The way you show where to apply the attributes is
by using ...attributes
in the template.
For example, here we pass a class
to a component:
<MyComponent class="my-class" />
And in that component, we can apply the class to the paragraph using
...attributes
:
<h1>
Hello, world!
</h1>
<p ...attributes>
Lorem Ipsum...
</p>
Attributes can be applied to multiple elements as well:
<h1 ...attributes>
Hello, world!
</h1>
<p ...attributes>
Lorem Ipsum...
</p>
You can apply ...attributes
to elements that have explicit attributes as well.
If ...attributes
comes after another attribute, then it'll be possible for
the user to override them:
<p
data-overridable="you can override me"
...attributes
data-non-overridable="but you can't override me!"
>
...
</p>
Finally, if you don't apply ...attributes
to any elements, then Ember will
throw an error if someone tries to use attributes when invoking your component:
<button class="btn">Do a thing!</button>
<UncustomizableButton class="customized-button-class"/>
Attributes are also available to classic components, and ...attributes
is
applied automatically to the wrapping element. If you're converting a component
from classic components, you should be sure to add ...attributes
to the
wrapper element.
Before:
import Component from '@ember/component';
export default Component.extend({
text: 'Hello, world!'
});
After:
import Component from '@glimmer/component';
export default class HelloComponent extends Component {
text = 'Hello, world!';
}
<div ...attributes>
</div>
Arguments
In class components, arguments are assigned directly to the class instance. This has caused a lot of issues over the years, from methods and actions being overwritten, to unclear code where the difference between internal class values and arguments is hard to reason about.
New components solve this by placing all arguments in an object available
as the args
property.
Before:
import Component from '@ember/component';
import { computed } from '@ember/object';
export default Component.extend({
width: 0,
height: 0,
aspectRatio: computed('width', 'height', function() {
return this.width / this.height;
})
});
<Image @width="1920" @height="1080" />
After:
import Component from '@glimmer/component';
export default class ImageComponent extends Component {
get aspectRatio() {
return this.args.width / this.args.height;
}
}
<Image @width="1920" @height="1080" />
args
and its values are automatically tracked, so there is no need to annotate
them, the aspectRatio
getter will invalidate properly when they change and the
component will rerender (if aspectRatio
is used in the template).
Additionally, args
is not mutable, and is frozen in development modes. This
is partially to prevent folks from trying to accomplish two-way bindings (which
doesn't work, this is discussed in more detail below) and partially to ensure
that args
always stays in sync with the arguments passed to the component, so
it can be the canonical "single source of truth". If you want to provide
defaults to an argument, you should use a getter.
Before:
import Component from '@ember/component';
import { computed } from '@ember/object';
export default Component.extend({
width: 0,
height: 0,
aspectRatio: computed('width', 'height', function() {
return this.width / this.height;
})
});
After:
import Component from '@glimmer/component';
export default class ImageComponent extends Component {
get width() {
return this.args.width ?? 0;
}
get height() {
return this.args.height ?? 0;
}
get aspectRatio() {
return this.width / this.height;
}
}
One-way Data Flow
Classic component's arguments are two-way bound. This means that when you set a value in the component, it also changes the value in the parent component:
// components/parent.js
import Component from '@ember/component';
export default Component.extend({
value: 'Hello, world!'
});
<Child @value= />
// components/child.js
import Component from '@ember/component';
export default Component.extend({
click() {
this.set('value', 'Hello, moon!');
}
});
<button>
Change value
</button>
In this setup, when we click the child component's button, it'll update the value in both the child component and the parent component. This feature led to many problematic data patterns in classic components, where mutations would occur seemingly randomly. It was hard to figure out what was causing changes, and to debug them.
For Glimmer components, arguments are one-way bound. There is no way to directly mutate a value on a parent component from the child component, even if it is passed as an argument. Instead, you must send an action upward to mutate the value:
// components/parent.js
import Component from '@glimmer/component';
export default class ParentComponent extends Component {
value = 'Hello, world!';
@action
updateValue(newValue) {
this.value = newValue;
}
}
<Child @value= @onClick= />
// components/child.js
import Component from '@ember/component';
export default class ChildComponent extends Component {}
<button >
Change value
</button>
In our new setup, the parent component has an action which sets the new value.
We pass this action to the child component, and the child component directly
assigns it to the click of the button, using the {{on}}
modifier. It also passes
the value we want to call the @onClick
using the fn
helper. We don't need any
additional logic in the child class itself - in fact, this could become a
template-only component at this point.
This pattern is known as Data-Down, Actions Up, or unidirectional data flow. For these new components, this pattern is enforced - all mutations must occur through actions. This clarifies the data flow, because it's immediately possible to see where all of the mutations are occurring.
Lifecycle Hooks & Modifiers
As we mentioned above, components only have two lifecycle hooks,
constructor
and willDestroy
. There were a number of other lifecycle hooks
that existed on classic components which were generally related to updating
component state or DOM manipulation:
willInsertElement
didInsertElement
willDestroyElement
didDestroyElement
willRender
didRender
willUpdate
didUpdate
didReceiveAttrs
didUpdateAttrs
These can generally be replaced either by using getters, in cases where they are
related to updating component state, or by using modifiers. For example, installing the @ember/render-modifiers
addon will give you the ability to use {{did-insert}}
and {{did-update}}
. You can also write your own modifiers! Keep reading below to learn more.
Updating component state
If you previously did something like this in your didReceiveAttrs
or
didUpdateAttrs
hooks:
import Component from '@ember/component';
export default Component.extend({
didUpdateAttrs() {
this._super(...arguments);
if (this.disabled) {
// clear input value
this.set('value', '');
}
},
@action
updateValue(newValue) {
this.set('value', newValue);
if (this.onChange) {
this.onChange(newValue);
}
}
});
You can instead model this through getters and setters, deriving the value from the state of your component:
import Component from '@glimmer/component';
import { tracked } from '@glimmer/tracking';
export default class TextComponent extends Component {
@tracked _value;
get value() {
if (this.args.disabled) {
return (this._value = '');
}
return this._value;
}
@action
updateValue(newValue) {
this._value = newValue;
if (this.args.onChange) {
this.args.onChange(newValue);
}
}
}
You'll notice that this getter is mutating the value when the Text component
is disabled. If this feels like a code smell to you, it probably is, and is a
sign that we're managing state at the wrong level. In this case, for instance,
we should instead consider converting the text component to be a stateless
component, and mutate the value in the same place where the disabled
is set:
The Parent component.
// components/form.js
import Component from '@glimmer/component';
import { tracked } from '@glimmer/tracking';
export default class FormComponent extends Component {
@tracked text;
@tracked disabled;
@action
updateText(text) {
this.text = text;
}
@action
updateDisabled(disabled) {
this.disabled = disabled;
if (disabled) {
this.text = '';
}
}
}
<Text
@value=
@disabled=
@onChange=
/>
<button >
Toggle Disabled
</button>
import Component from '@glimmer/component';
export default class TextComponent extends Component {
@action
updateValue(newValue) {
if (this.args.onChange) {
this.args.onChange(newValue);
}
}
}
Now the Text component doesn't have any internal state, it defers to the parent Form component, and when the Form component toggles its disabled state, it clears the state of the text. The mutation of state is centralized in the action where it occurs, making our program easier to reason about as a whole.
DOM Manipulation
In cases when you were using the hooks to manipulate the DOM, you can instead
update to use modifiers. For instance, let's say you were adding an event
listener to the element
in your component's didInsertElement
hook, and
removing it in willDestroyElement
:
import Component from '@ember/component';
export default Component.extend({
didInsertElement() {
this._super(...arguments);
this.listener = e => {
this.set('scrollOffset', e.clientY);
};
this.element.addEventListener(`scroll`, this.listener);
},
willDestroyElement() {
this.element.removeEventListener(`scroll`, this.listener);
this._super(...arguments);
}
});
This could be rewritten using the {{did-insert}}
and {{will-destroy}}
modifiers, if you install ember-render-modifiers in your app:
import Component from '@glimmer/component';
import { tracked } from '@glimmer/tracking';
import { action } from '@ember/object';
export default class ScrollComponent extends Component {
@tracked scrollOffset;
@action
listener(e) {
this.scrollOffset = e.clientY;
}
@action
registerListener(element) {
element.addEventListener('scroll', this.listener);
}
@action
unregisterListener(element) {
element.removeEventListener('scroll', this.listener);
}
}
These modifiers run the function passed to them when the element they are
applied to is inserted into or removed from the DOM. This makes the hooks
explicit in the element they are acting on. There is also a did-update
modifier, which does not run on insertion, but runs whenever any of its passed
values change, allowing you to update the element:
import Component from '@glimmer/component';
import { tracked } from '@glimmer/tracking';
import { action } from '@ember/object';
export default class ScrollComponent extends Component {
@action
setColor(element, color) {
element.style.color = color;
}
}
<div
>
...
</div>
These three modifiers are basic modifiers that allow you to cover most of the functionality that lifecycle hooks contained.
Writing your own modifiers
There are also community APIs available for writing your own modifiers, such as ember-modifier. Ember itself has low level APIs known as modifier managers which can be used to write these higher level APIs. In general, it's recommended to use a community addon to write modifiers, and not to write your own modifier manager.
Let's see what our first example would look like if we were to write it as a
modifier using ember-modifier
:
import { modifier } from 'ember-modifier';
export default modifier((element, [eventName, listener]) => {
element.addEventListener(eventName, listener);
return () => element.removeEventListener(eventName, listener);
});
import Component from '@glimmer/component';
import { tracked } from '@glimmer/tracking';
import { action } from '@ember/object';
export default class ScrollComponent extends Component {
@tracked scrollOffset;
@action
listener(e) {
this.scrollOffset = e.clientY;
}
}
This modifier generalizes the functionality that the component implemented using
lifecycle hooks before, so we can use this modifier whenever we need to in any
component. This is a much better solution than manually managing event listeners
every time we need one! At this point, the modifier is effectively the same as
the {{on}}
modifier as well, so we could get rid of it altogether and replace
it with on
:
Template-Only Components
In Octane, template-only components have only an hbs
file and no JavaScript
file.
Behind the scenes, template-only components inherit from '@glimmer/component'
.
They can be thought of as functional components, in the sense that their output (the rendered template) is a pure function of their inputs (their arguments). The fact that they can't have state makes them much easier to reason about in general, and less prone to errors.
Template-only components have no backing class instance, so this
in their
templates is null
. This means that you can only reference passed in arguments
via named argument syntax (e.g. {{@arg}}
):
<label for="title">Title</label>
<Input @value= id="title" />
Additionally, the mut
helper generally can't be used for the same reason:
<input
value=
onkeyup=
/>